KubeJS Create Mod is a library and utility mod that adds KubeJS recipe integration for the Create mod on Fabric, Forge, and NeoForge for Minecraft 1.21.1. It lets you add and edit Create recipes through KubeJS scripts instead of being locked into default automation chains.
The problem this mod solves is simple: Create has deep automation systems, but changing those recipes cleanly can become messy without a proper scripting bridge. KubeJS Create gives you that bridge, making it much easier to tune progression, rebalance machines, and build a more custom pack, and its 1,155,849 Modrinth downloads add strong social proof that many creators already trust it.
Key Features of KubeJS Create Mod
- createCrushing and createMilling — These recipe hooks matter because they let you rebalance early and mid-game ore processing without replacing Create's core machine loop. If you want automation to feel more tailored to your pack, having crushing and milling under script control gives you a much cleaner way to shape resource flow.
- createCutting and createPressing — These two handlers are especially useful when you want decorative blocks, component parts, or manufacturing steps to fit a custom progression path. Instead of accepting stock outputs, you can make Create's production chain feel deliberate and better connected to the rest of your modpack.
- createBasin and createMixing — Basin recipes are central to many Create workflows, so being able to script them directly has real value for anyone building automation-heavy progression. Mixing support also includes heated and superheated states, which gives you more control over when advanced recipes should unlock and how much infrastructure players need first.
- createCompacting and createDeploying — Compacting with heated and superheated support helps you gate more advanced item conversions behind stronger Create setups rather than flat crafting recipes. Deploying matters because it lets scripted automation feel more physical and machine-driven, which is exactly why many players install Create in the first place.
- createFilling and createEmptying — Fluid support is one of the biggest reasons to care about this add-on, because item-only recipe tweaks rarely cover the full Create experience. The provided examples show item, fluid, and fluid-tag style inputs, which is useful when your pack relies on liquids like lava, water, or modded fluids as part of automation progression.
- createSandpaperPolishing and createSplashing — These recipe types help you keep Create's more specialized processing steps inside the same scripting workflow as the rest of your pack. That matters because polish, washing, and niche production chains often feel disconnected otherwise, while here they can be tuned with the same logic as your other scripted recipes.
Screenshots

How to Install KubeJS Create Mod
- Check your Minecraft version first, then match it to a supported loader and file branch listed below. The provided data shows NeoForge support for 1.21.1 and 1.21, Forge support for 1.20.1, and Fabric or Forge support on some older versions.
- Install the correct loader for your setup: Fabric Mod Loader, Minecraft Forge, or NeoForge. Make sure the loader version matches the exact Minecraft version you plan to run.
- Install the base mods this integration is built around, namely KubeJS and Create. KubeJS Create is designed to connect those two systems, so the integration only makes sense when both are present.
- Place the correct KubeJS Create jar into your mods folder for the same Minecraft version and loader. Mixing loaders or grabbing the wrong branch is the most common way to break this type of setup.
- Launch the game, then add or edit your KubeJS scripts to define Create recipes such as crushing, mixing, filling, emptying, or basin processing. If you build custom packs, this is where the mod starts paying off immediately.
Requirements & Compatibility
| Item | Details |
|---|---|
| Category | Minecraft Mods |
| Type | Library, utility |
| Supported loaders | Fabric, Forge, NeoForge |
| Listed requirements | Fabric Mod Loader, Minecraft Forge, NeoForge |
| Integration focus | Create recipe editing in KubeJS scripts |
| Listed Minecraft versions | 1.21.1, 1.21, 1.20.1, 1.19.2, 1.18.2, 1.18.1, 1.16.5, 1.16.4, 1.16.3, 1.16.2 |
| Author | Lat |
| License | LGPL-3.0-only |
What's New
- The latest update listed in the provided data is dated 2025-11-12, showing that the project continued receiving updates after its original 2023 publication.
- Minecraft 1.21.1 and 1.21 are both represented with NeoForge download entries, which is the newest branch shown in the data.
- Forge support remains listed for Minecraft 1.20.1, so older but still popular Create-based setups are not left behind.
- Fabric and Forge branches are also listed for Minecraft 1.19.2 and 1.18.2, keeping the mod relevant for players who stay on established modpack versions.
- The source code and ongoing commit history are both linked through GitHub, which is useful if you want to track project activity more closely.
Pros and Cons
Pros
- Brings many important Create recipe types into one KubeJS-driven workflow.
- Supports item and fluid-oriented processing, including heated and superheated states for some recipes.
- Works across Fabric, Forge, and NeoForge depending on Minecraft version.
- Backed by more than 1.15 million Modrinth downloads, which suggests strong community adoption.
Cons
- Not a standalone content mod, so casual players may see little value without KubeJS scripting.
- Version and loader matching matters, which adds setup friction compared with simpler utility mods.
- Best suited to modpack authors, server admins, and advanced customization rather than plug-and-play playthroughs.
Alternatives to KubeJS Create Mod
- KubeJS — the core scripting mod if you want recipe and event control beyond Create-specific integrations.
- Create — the automation mod behind all of these machines and processing chains, making it the obvious companion if you are building around mechanical crafting and factory gameplay.
- KubeJS Create Mod (1.20.1) — a practical branch to consider if your pack stays on Forge 1.20.1 instead of moving to the newer NeoForge releases.
Download KubeJS Create Mod
| Minecraft Version | Fabric | Forge | NeoForge |
|---|---|---|---|
| For Minecraft 1.21.1 | — | — | Download |
| For Minecraft 1.21 | — | — | Download |
| For Minecraft 1.20.1 | — | Download | — |
| For Minecraft 1.19.2 | Download | Download | — |
| For Minecraft 1.18.2 | Download | Download | — |
| For Minecraft 1.18.1 | — | Download | — |
| For Minecraft 1.16.5 | — | Download | — |
| For Minecraft 1.16.4 | — | Download | — |
| For Minecraft 1.16.3 | — | Download | — |
| For Minecraft 1.16.2 | — | Download | — |
Always download mods from official sources to stay safe.
Frequently Asked Questions
What does KubeJS Create Mod actually do?
It adds KubeJS integration for Create recipes. In practice, that means you can define or edit Create processing recipes through KubeJS scripts instead of relying only on default datapacks or fixed in-mod behavior.
Do I need both KubeJS and Create installed?
Yes — this mod is specifically an integration between KubeJS and Create. If one of those pieces is missing, the main reason to install KubeJS Create disappears.
Does KubeJS Create Mod support Minecraft 1.21.1?
Yes — Minecraft 1.21.1 is listed in the provided data. The download table also shows a NeoForge branch for 1.21.1, so that is the clearest supported route for the newest version shown here.
Which recipe types can it handle?
It supports crushing, cutting, milling, basin recipes, mixing, compacting, pressing, sandpaper polishing, splashing, deploying, filling, and emptying. The provided examples also reference mechanical crafting and sequenced assembly, which makes the overall scripting toolkit feel broader than a simple recipe patcher.
Can it work with fluids and heated recipes?
Yes — the provided examples show fluid inputs and fluid-tag style inputs for supported recipes. Mixing and compacting also support heated and superheated states, which is important when you want more structured automation progression.
Is KubeJS Create Mod worth installing for a normal survival player?
It depends — this mod is most valuable for players who edit packs, run servers, or actively customize progression. If you only want new blocks or machines without scripting, Create itself will likely matter more than this integration layer.
